primaryWeapon: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (moved notes) |
||
Line 27: | Line 27: | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
'''primaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has an M16 on his back will still report an M16 as its primary weapon. There is no command that will enable you to detect the active weapon. | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Scripting Commands|PRIMARYWEAPON]] | [[Category:Scripting Commands|PRIMARYWEAPON]] | ||
[[Category:Scripting Commands OFP 1.96|PRIMARYWEAPON]] | [[Category:Scripting Commands OFP 1.96|PRIMARYWEAPON]] | ||
[[Category:Scripting Commands ArmA|PRIMARYWEAPON]] | [[Category:Scripting Commands ArmA|PRIMARYWEAPON]] |
Revision as of 16:18, 2 August 2006
Description
- Description:
- Returns name of vehicle's primary weapon (empty string if none).
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
pWeap = primaryWeapon [[player]]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
primaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has an M16 on his back will still report an M16 as its primary weapon. There is no command that will enable you to detect the active weapon.