captive: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (moved notes)
mNo edit summary
Line 30: Line 30:
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on August 3, 2006 - 14:24</dd>
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''


Use [[setCaptive]] to make a unit captive.
Use [[setCaptive]] to make a unit captive.
</dd>
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>

Revision as of 15:24, 3 August 2006

Hover & click on the images for description

Description

Description:
Returns if the given unit is captive. "captive" means that enemies will not shoot at the unit.
Groups:
Uncategorised

Syntax

Syntax:
captive unit
Parameters:
unit: Object
Return Value:
Boolean - true if the unit is captive, false if not

Examples

Example 1:
?!(captive general) : general setCaptive true

Additional Information

See also:
setCaptive

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 3, 2006 - 14:24
hardrock
Notes from before the conversion: Use setCaptive to make a unit captive.

Bottom Section