setObjectTexture: Difference between revisions
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| Textures object selection with texture named in array. Array has the form [selection number,"Texture"]. The selection number is defined through the [[hiddenselection]][]={} array in the vehicle's config (starting with 0). |= Description | | Textures object selection with texture named in array. | ||
Array has the form [selection number,"Texture"]. The selection number is defined through the [[hiddenselection]][]<nowiki>=</nowiki>{} array in the vehicle's config (starting with 0). |= Description | |||
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Revision as of 05:20, 1 February 2007
Description
- Description:
- Textures object selection with texture named in array. Array has the form [selection number,"Texture"]. The selection number is defined through the hiddenselection[]={} array in the vehicle's config (starting with 0).
- Groups:
- Uncategorised
Syntax
- Syntax:
- object setObjectTexture texture
- Parameters:
- object: Object
- texture: Array
- Return Value:
- Nothing
Examples
- Example 1:
_objectname setobjecttexture [0,"\pboname\texture.paa"] _objectname setobjecttexture [1,"\pboname\texture2.paa"]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
In MP this command has only local effect. If you want to change a texture on all clients, you have to execute this command on each client. This command has also a bug: when a saved game is loaded the texture you have set will disappear and needs to be reset.