Sound: Sound Curves – Arma 3
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Lou Montana (talk | contribs) m (Text replacement - "<syntaxhighlight lang="cpp">class" to "<syntaxhighlight lang="cpp"> class") |
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<syntaxhighlight lang="cpp">class CfgSoundCurves | <syntaxhighlight lang="cpp"> | ||
class CfgSoundCurves | |||
{ | { | ||
class InverseSquare1Curve | class InverseSquare1Curve | ||
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'''Example of configuration using curve class''' | '''Example of configuration using curve class''' | ||
<syntaxhighlight lang="cpp">class CfgSoundSets | <syntaxhighlight lang="cpp"> | ||
class CfgSoundSets | |||
{ | { | ||
//volumeCurve parameter using curve class | //volumeCurve parameter using curve class | ||
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'''Example of configuration using direct curve definition''' | '''Example of configuration using direct curve definition''' | ||
<syntaxhighlight lang="cpp">class CfgSoundSets | <syntaxhighlight lang="cpp"> | ||
class CfgSoundSets | |||
{ | { | ||
//volumeCurve direct definition | //volumeCurve direct definition |
Revision as of 09:54, 25 May 2021
Sound Curves
Sound curve is a simple set of points on 2D graph, which define the relationship between two variables (usually distance and volume).
All sound curves have to be configured in the base class CfgSoundCurves (or directly in curve parameter)
|
class CfgSoundCurves
{
class InverseSquare1Curve
{
points[] =
{
{0.0, 0.9751},
{0.1, 0.6332},
{0.2, 0.4307},
{0.3, 0.3009},
{0.4, 0.2128},
{0.5, 0.1503},
{0.6, 0.1043},
{0.7, 0.0695},
{0.8, 0.0426},
{0.9, 0.0213},
{1.0, 0.0041}
};
};
};
Example of configuration using curve class
class CfgSoundSets
{
//volumeCurve parameter using curve class
class Rifle_Shot1_SoundSet
{
soundShaders[] =
{
MX_closeShot_SoundShader
};
volumeCurve = InverseSquare1Curve;
};
};
Example of configuration using direct curve definition
class CfgSoundSets
{
//volumeCurve direct definition
class Rifle_Shot1_SoundSet
{
soundShaders[] =
{
MX_closeShot_SoundShader
};
volumeCurve[] =
{
{0.0, 0.9751},
{0.1, 0.6332},
{0.2, 0.4307},
{0.3, 0.3009},
{0.4, 0.2128},
{0.5, 0.1503},
{0.6, 0.1043},
{0.7, 0.0695},
{0.8, 0.0426},
{0.9, 0.0213},
{1.0, 0.0041}
};
};
};