precision: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| arma1 |Game name= | | arma1 |Game name= | ||
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|gr1= Object Manipulation |GROUP1= | |gr1= Object Manipulation |GROUP1= | ||
| Return the precision of the given entity, how is the entity able to be precise when moving to given target. |DESCRIPTION= | | Return the precision of the given entity, how is the entity able to be precise when moving to given target. |DESCRIPTION= | ||
| '''precision''' entity |SYNTAX= | | '''precision''' entity |SYNTAX= | ||
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|x1= <code>[[if]] ([[position]] _this [[distance]] _dangerPos <= [[precision]] _this) [[then]] {...}; | |x1= <code>[[if]] ([[position]] _this [[distance]] _dangerPos <= [[precision]] _this) [[then]] {...}; | ||
//used in formationCDanger.fsm</code>|EXAMPLE1= | //used in formationCDanger.fsm</code>|EXAMPLE1= | ||
| |SEEALSO= | | |SEEALSO= |
Revision as of 02:15, 17 January 2021
Description
- Description:
- Return the precision of the given entity, how is the entity able to be precise when moving to given target.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
if (position _this distance _dangerPos <= precision _this) then {...}; //used in formationCDanger.fsm
Additional Information
- See also:
- See also needed
Notes
-
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