createVehicle: Difference between revisions
Jump to navigation
Jump to search
m (see also) |
mNo edit summary |
||
Line 26: | Line 26: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[createUnit]], [[createVehicle array]], [[createVehicleLocal]], [[deleteVehicle]] |= See also | | [[createUnit]], [[createUnit array]], [[createVehicle array]], [[createVehicleLocal]], [[deleteVehicle]] |= See also | ||
}} | }} |
Revision as of 13:35, 13 August 2006
Description
- Description:
- Create an empty vehicle/object of given type on given position. For a full class reference see [[Vehicle Classes]].
- Groups:
- Uncategorised
Syntax
- Syntax:
- type createVehicle position
- Parameters:
- type: String - vehicle/object class name
- position: Position - position to create the vehicle at
- Return Value:
- Object - The created vehicle/object is returned.
Examples
- Example 1:
_jeep = "Jeep" createVehicle (position player)
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 13, 2006 - 12:18
- raedor
- This command sets the created vehicle not excat on the given position, you have to setPos it there, if accuracy counts.