directSay: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma2 | | arma2 | ||
|1.00 | |1.00 | ||
|arg= global | |arg= global | ||
|eff= local | |eff= local | ||
|gr1= Radio and Chat | |gr1= Radio and Chat | ||
|gr2= Sounds | |gr2= Sounds | ||
| Sends given audio message to the direct channel. Command operates just like xxxxRadio commands, but the sound is played over direct channel and is independent of [[fadeRadio]]. The message is defined in CfgRadio in the [[description.ext]] file or config radio protocol or a kbAddTopic. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]). | | Sends given audio message to the direct channel. Command operates just like xxxxRadio commands, but the sound is played over direct channel and is independent of [[fadeRadio]]. The message is defined in CfgRadio in the [[description.ext]] file or config radio protocol or a kbAddTopic. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]). | ||
<br><br>Note: When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play. | <br><br>Note: When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play. | ||
| unit '''directSay''' radioName | | unit '''directSay''' radioName | ||
|p1= unit: [[Object]] - unit to transmit | |p1= unit: [[Object]] - unit to transmit | ||
|p2= radioName: [[String]] - class name from CfgRadio | |p2= radioName: [[String]] - class name from CfgRadio | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[[player]] [[directSay]] [[configName]] [[selectRandom]] ("true" [[configClasses]] ([[configFile]] >> "CfgRadio"));</code> | |x1= <code>[[player]] [[directSay]] [[configName]] [[selectRandom]] ("true" [[configClasses]] ([[configFile]] >> "CfgRadio"));</code> | ||
| [[sideRadio]], [[groupRadio]], [[customRadio]], [[vehicleRadio]], [[globalRadio]], [[commandRadio]] | | [[sideRadio]], [[groupRadio]], [[customRadio]], [[vehicleRadio]], [[globalRadio]], [[commandRadio]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 00:28, 18 January 2021
Description
- Description:
- Sends given audio message to the direct channel. Command operates just like xxxxRadio commands, but the sound is played over direct channel and is independent of fadeRadio. The message is defined in CfgRadio in the description.ext file or config radio protocol or a kbAddTopic. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see remoteExec).
Note: When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play. - Groups:
- Radio and ChatSounds
Syntax
- Syntax:
- unit directSay radioName
- Parameters:
- unit: Object - unit to transmit
- radioName: String - class name from CfgRadio
- Return Value:
- Nothing
Examples
- Example 1:
player directSay configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));
Additional Information
Notes
-
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Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on December 3, 2016 - 21:32 (UTC)
- Killzone Kid
-
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use:
player directSay "#MySound.ogg";