engineOn: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| ofpr | | ofpr | ||
|1.90 | |1.90 | ||
|arg= local | |arg= local | ||
|eff= global | |eff= global | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Activates and deactivates the engine of a vehicle. This command has to be executed where vehicle is [[local]]. | | Activates and deactivates the engine of a vehicle. This command has to be executed where vehicle is [[local]]. | ||
NOTE: Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while. | NOTE: Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while. | ||
| vehicle '''engineOn''' state | | vehicle '''engineOn''' state | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
|p2= state: [[Boolean]] - true to turn the engine on, false to turn it off | |p2= state: [[Boolean]] - true to turn the engine on, false to turn it off | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[[if]] (![[isEngineOn]] _jeep) [[then]] { _jeep [[engineOn]] [[true]]; };</code> | |x1= <code>[[if]] (![[isEngineOn]] _jeep) [[then]] { _jeep [[engineOn]] [[true]]; };</code> | ||
|x2= <code>[[waitUntil]] { [[player]] == [[driver]] _jeep; }; | |x2= <code>[[waitUntil]] { [[player]] == [[driver]] _jeep; }; | ||
[[vehicle]] [[player]] [[engineOn]] [[true]];</code> | [[vehicle]] [[player]] [[engineOn]] [[true]];</code> | ||
| [[isEngineOn]] | | [[isEngineOn]] | ||
}} | }} |
Revision as of 00:38, 18 January 2021
Description
- Description:
- Activates and deactivates the engine of a vehicle. This command has to be executed where vehicle is local. NOTE: Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle engineOn state
- Parameters:
- vehicle: Object
- state: Boolean - true to turn the engine on, false to turn it off
- Return Value:
- Nothing
Examples
- Example 1:
if (!isEngineOn _jeep) then { _jeep engineOn true; };
- Example 2:
waitUntil { player == driver _jeep; }; vehicle player engineOn true;
Additional Information
- See also:
- isEngineOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 25, 2014 - 22:27 (EST)
- Benargee
-
To switch engine off can also use setFuel and fuel:
private "_gas"; _gas = fuel heli; heli setFuel 0; sleep 0.01; heli setFuel _gas;
Also sets helicopter fuel back to original quantity. Works on every other vehicle.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.90
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands