forceSpeed: Difference between revisions
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>_helicopter [[forceSpeed]] 150;</code> | |x1= <code>_helicopter [[forceSpeed]] 150;</code> | ||
| [[forceWalk]], [[isWalking]], [[isForcedWalk]], [[getSpeed]] |SEEALSO= | | [[forceWalk]], [[isWalking]], [[isForcedWalk]], [[getSpeed]] |SEEALSO= |
Revision as of 21:42, 17 January 2021
Description
- Description:
- Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour. Used unit is m/s.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object forceSpeed speed
- Parameters:
- object: Object
- speed: Number (in m/s)
- Return Value:
- Nothing
Examples
- Example 1:
_helicopter forceSpeed 150;
Additional Information
- See also:
- forceWalkisWalkingisForcedWalkgetSpeed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 17:02, 2 March 2007 (CET)
- Donnervogel
- Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.
- Posted on 9 February 2008
- Kronzky
- Does not seem to do anything at the current time (V1.08.5163)
- Posted on 14 December 2011
- Igneous01
- If a unit (man) has forceSpeed set to anything under jogging (walking only) the unit will refuse to get into vehicles. He will automatically be unassigned from a vehicle everytime he is ordered to get in (via scripts or direct action)
Bottom Section
- Posted on May 1, 2020 - 03:21 (UTC)
- TMZulu
- This command must be executed on the client to which the object/unit is local and will only take effect where the unit is local. If locality changes, the command must be reapplied.