magazinesAllTurrets: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "_{10,} " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
Line 1: Line 1:
{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3
|1.52|Game version=
|1.52


|arg= global |Multiplayer Arguments=
|arg= global


|gr1= Turrets |GROUP1=
|gr1= Turrets


| Returns all magazines (including empty) from all vehicle turrets (including driver turret [-1]) and their ammo counts.   |DESCRIPTION=
| Returns all magazines (including empty) from all vehicle turrets (including driver turret [-1]) and their ammo counts.


| '''magazinesAllTurrets''' vehicle|SYNTAX=
| '''magazinesAllTurrets''' vehicle


|p1= vehicle: [[Object]] - vehicle with turrets |PARAMETER1=
|p1= vehicle: [[Object]] - vehicle with turrets


| [[Array]] - in the following format: [<nowiki/>[className, turretPath, ammoCount, id, creator],...]  where:
| [[Array]] - in the following format: [<nowiki/>[className, turretPath, ammoCount, id, creator],...]  where:
Line 20: Line 20:
* id: [[Number]] - id of the magazine object. The number starts at 10,000,000. This gives it about 7,600,000 possible ids before the number starts losing precision and cannot be used in scripts.
* id: [[Number]] - id of the magazine object. The number starts at 10,000,000. This gives it about 7,600,000 possible ids before the number starts losing precision and cannot be used in scripts.
* creator: [[Number]] - [[owner]] / [[clientOwner]] of the PC that created the object
* creator: [[Number]] - [[owner]] / [[clientOwner]] of the PC that created the object
|RETURNVALUE=
 
   
   
|x1= <code>_mags = [[magazinesAllTurrets]] [[vehicle]] [[player]];</code> |EXAMPLE1=
|x1= <code>_mags = [[magazinesAllTurrets]] [[vehicle]] [[player]];</code>


| [[magazinesTurret]], [[allTurrets]], [[addMagazineTurret]], [[removeMagazinesTurret]], [[removeMagazineTurret]], [[weaponsTurret]], [[loadMagazine]], [[magazines]], [[magazinesDetail]], [[magazinesAmmo]], [[magazinesAmmoFull]], [[addWeaponTurret]], [[removeWeaponTurret]], [[turretLocal]], [[getPylonMagazines]], [[ammoOnPylon]] |SEEALSO=
| [[magazinesTurret]], [[allTurrets]], [[addMagazineTurret]], [[removeMagazinesTurret]], [[removeMagazineTurret]], [[weaponsTurret]], [[loadMagazine]], [[magazines]], [[magazinesDetail]], [[magazinesAmmo]], [[magazinesAmmoFull]], [[addWeaponTurret]], [[removeWeaponTurret]], [[turretLocal]], [[getPylonMagazines]], [[ammoOnPylon]]


}}
}}

Revision as of 01:05, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns all magazines (including empty) from all vehicle turrets (including driver turret [-1]) and their ammo counts.
Groups:
Turrets

Syntax

Syntax:
magazinesAllTurrets vehicle
Parameters:
vehicle: Object - vehicle with turrets
Return Value:
Array - in the following format: [[className, turretPath, ammoCount, id, creator],...] where:
  • className: String - magazine class name
  • turretPath: Array - turret path
  • ammoCount: Number - how many rounds left in the magazine
  • id: Number - id of the magazine object. The number starts at 10,000,000. This gives it about 7,600,000 possible ids before the number starts losing precision and cannot be used in scripts.
  • creator: Number - owner / clientOwner of the PC that created the object

Examples

Example 1:
_mags = magazinesAllTurrets vehicle player;

Additional Information

See also:
magazinesTurretallTurretsaddMagazineTurretremoveMagazinesTurretremoveMagazineTurretweaponsTurretloadMagazinemagazinesmagazinesDetailmagazinesAmmomagazinesAmmoFulladdWeaponTurretremoveWeaponTurretturretLocalgetPylonMagazinesammoOnPylon

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section