magazinesAllTurrets: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.52 | |1.52 | ||
|arg= global | |arg= global | ||
|gr1= Turrets | |gr1= Turrets | ||
| Returns all magazines (including empty) from all vehicle turrets (including driver turret [-1]) and their ammo counts. | | Returns all magazines (including empty) from all vehicle turrets (including driver turret [-1]) and their ammo counts. | ||
| '''magazinesAllTurrets''' vehicle | | '''magazinesAllTurrets''' vehicle | ||
|p1= vehicle: [[Object]] - vehicle with turrets | |p1= vehicle: [[Object]] - vehicle with turrets | ||
| [[Array]] - in the following format: [<nowiki/>[className, turretPath, ammoCount, id, creator],...] where: | | [[Array]] - in the following format: [<nowiki/>[className, turretPath, ammoCount, id, creator],...] where: | ||
Line 20: | Line 20: | ||
* id: [[Number]] - id of the magazine object. The number starts at 10,000,000. This gives it about 7,600,000 possible ids before the number starts losing precision and cannot be used in scripts. | * id: [[Number]] - id of the magazine object. The number starts at 10,000,000. This gives it about 7,600,000 possible ids before the number starts losing precision and cannot be used in scripts. | ||
* creator: [[Number]] - [[owner]] / [[clientOwner]] of the PC that created the object | * creator: [[Number]] - [[owner]] / [[clientOwner]] of the PC that created the object | ||
|x1= <code>_mags = [[magazinesAllTurrets]] [[vehicle]] [[player]];</code> | |x1= <code>_mags = [[magazinesAllTurrets]] [[vehicle]] [[player]];</code> | ||
| [[magazinesTurret]], [[allTurrets]], [[addMagazineTurret]], [[removeMagazinesTurret]], [[removeMagazineTurret]], [[weaponsTurret]], [[loadMagazine]], [[magazines]], [[magazinesDetail]], [[magazinesAmmo]], [[magazinesAmmoFull]], [[addWeaponTurret]], [[removeWeaponTurret]], [[turretLocal]], [[getPylonMagazines]], [[ammoOnPylon]] | | [[magazinesTurret]], [[allTurrets]], [[addMagazineTurret]], [[removeMagazinesTurret]], [[removeMagazineTurret]], [[weaponsTurret]], [[loadMagazine]], [[magazines]], [[magazinesDetail]], [[magazinesAmmo]], [[magazinesAmmoFull]], [[addWeaponTurret]], [[removeWeaponTurret]], [[turretLocal]], [[getPylonMagazines]], [[ammoOnPylon]] | ||
}} | }} |
Revision as of 01:05, 18 January 2021
Description
- Description:
- Returns all magazines (including empty) from all vehicle turrets (including driver turret [-1]) and their ammo counts.
- Groups:
- Turrets
Syntax
- Syntax:
- magazinesAllTurrets vehicle
- Parameters:
- vehicle: Object - vehicle with turrets
- Return Value:
- Array - in the following format: [[className, turretPath, ammoCount, id, creator],...] where:
- className: String - magazine class name
- turretPath: Array - turret path
- ammoCount: Number - how many rounds left in the magazine
- id: Number - id of the magazine object. The number starts at 10,000,000. This gives it about 7,600,000 possible ids before the number starts losing precision and cannot be used in scripts.
- creator: Number - owner / clientOwner of the PC that created the object
Examples
- Example 1:
_mags = magazinesAllTurrets vehicle player;
Additional Information
- See also:
- magazinesTurretallTurretsaddMagazineTurretremoveMagazinesTurretremoveMagazineTurretweaponsTurretloadMagazinemagazinesmagazinesDetailmagazinesAmmomagazinesAmmoFulladdWeaponTurretremoveWeaponTurretturretLocalgetPylonMagazinesammoOnPylon
Notes
-
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