moveInCargo: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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{{Command|Comments=
{{Command


| ofp |Game name=
| ofp


|1.00|Game version=
|1.00


|arg= local |Multiplayer Arguments=
|arg= local


|eff= global |Multiplayer Effects=
|eff= global


|gr1= Unit Control |GROUP1=
|gr1= Unit Control


| Move soldier into vehicle cargo position (Immediate, no animation). |DESCRIPTION=
| Move soldier into vehicle cargo position (Immediate, no animation).


| unitName [[moveInCargo]] vehicle |SYNTAX=
| unitName [[moveInCargo]] vehicle


|p1= unitName: [[Object]] |PARAMETER1=
|p1= unitName: [[Object]]


|p2= vehicle: [[Object]] |PARAMETER2=
|p2= vehicle: [[Object]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]
|s2= unitName [[moveInCargo]] [vehicle, CargoIndex] |SYNTAX2=
|s2= unitName [[moveInCargo]] [vehicle, CargoIndex]


|p21= unitName: [[Object]] |PARAMETER21=
|p21= unitName: [[Object]] |PARAMETER21=
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|p23= CargoIndex: [[Number]] |PARAMETER23=
|p23= CargoIndex: [[Number]] |PARAMETER23=


|r2= [[Nothing]] |RETURNVALUE2=
|r2= [[Nothing]]
   
   
|x1= <code>_soldierOne [[moveInCargo]] _jeepOne;</code> |EXAMPLE1=
|x1= <code>_soldierOne [[moveInCargo]] _jeepOne;</code>


|x2= <code>_soldierOne [[moveInCargo]] [_jeepOne, 1];</code>|EXAMPLE2=
|x2= <code>_soldierOne [[moveInCargo]] [_jeepOne, 1];</code>


| [[moveInAny]], [[moveInCommander]], [[moveInDriver]], [[moveInGunner]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]], [[getCargoIndex]]   |SEEALSO=
| [[moveInAny]], [[moveInCommander]], [[moveInDriver]], [[moveInGunner]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]], [[getCargoIndex]]
}}
}}



Revision as of 01:04, 18 January 2021

Hover & click on the images for description

Description

Description:
Move soldier into vehicle cargo position (Immediate, no animation).
Groups:
Unit Control

Syntax

Syntax:
unitName moveInCargo vehicle
Parameters:
unitName: Object
vehicle: Object
Return Value:
Nothing

Alternative Syntax

Syntax:
unitName moveInCargo [vehicle, CargoIndex]
Parameters:
unitName: Object
vehicle: Object
CargoIndex: Number
Return Value:
Nothing

Examples

Example 1:
_soldierOne moveInCargo _jeepOne;
Example 2:
_soldierOne moveInCargo [_jeepOne, 1];

Additional Information

See also:
moveInAnymoveInCommandermoveInDrivermoveInGunnermoveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunnergetCargoIndex

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 14:42
hardrock
Notes from before the conversion
If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. Therefore you have to use the assignAsCargo command, in order for the AI to catch on. Something like this: _soldier moveInCargo helo1; _soldier assignAsCargo helo1;
Ceeeb
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Cargo" action command.
Killzone_Kid
In Arma 3 when using the alternative syntax of moveInCargo, it is necessary to call assignAsCargoIndex because it is not called automatically. unit1 moveInCargo [heli, 3]; unit1 assignAsCargoIndex [heli, 3]; Alternatively avoid this broken syntax all together and use: unit1 assignAsCargoIndex [heli, 3]; unit1 moveInCargo heli;

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