loadUniform: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|0.50 | |0.50 | ||
|gr1= Unit Inventory | |gr1= Unit Inventory | ||
| Returns current percentage of mass from items stored in a uniform relative to the maximum capacity of the uniform. <br> | | Returns current percentage of mass from items stored in a uniform relative to the maximum capacity of the uniform. <br> | ||
It is equivalent to this formula: | It is equivalent to this formula: | ||
<code>_loadUniform <nowiki>=</nowiki> massOfAllItemsInUniform / [[getContainerMaxLoad]] [[uniform]] [[player]]; </code> | <code>_loadUniform <nowiki>=</nowiki> massOfAllItemsInUniform / [[getContainerMaxLoad]] [[uniform]] [[player]]; </code> | ||
| '''loadUniform''' unit | | '''loadUniform''' unit | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
| [[Number]] | | [[Number]] | ||
|x1= <code>_weight = [[loadUniform]] [[player]];</code> | |x1= <code>_weight = [[loadUniform]] [[player]];</code> | ||
| [[load]], [[loadAbs]], [[loadBackpack]], [[loadVest]], [[getMass]], [[weightRTD]], [[getContainerMaxLoad]] | | [[load]], [[loadAbs]], [[loadBackpack]], [[loadVest]], [[getMass]], [[weightRTD]], [[getContainerMaxLoad]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 01:05, 18 January 2021
Description
- Description:
- Returns current percentage of mass from items stored in a uniform relative to the maximum capacity of the uniform.
It is equivalent to this formula:_loadUniform = massOfAllItemsInUniform / getContainerMaxLoad uniform player;
- Groups:
- Unit Inventory
Syntax
Examples
- Example 1:
_weight = loadUniform player;
Additional Information
Notes
-
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