markerType: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| ofp | | ofp | ||
|1.5 | |1.5 | ||
|gr1 = Markers | |gr1 = Markers | ||
|arg= global | |arg= global | ||
| Get type of marker. Note: This function is identical to [[getMarkerType]]. See [[cfgMarkers]] for a list of standard markers. | | Get type of marker. Note: This function is identical to [[getMarkerType]]. See [[cfgMarkers]] for a list of standard markers. | ||
| [[String]] <nowiki>=</nowiki> '''markerType''' markerName | | [[String]] <nowiki>=</nowiki> '''markerType''' markerName | ||
|p1= markerName: [[String]] | |p1= markerName: [[String]] | ||
| [[String]]. See [[cfgMarkers]]. | | [[String]]. See [[cfgMarkers]]. | ||
|x1= <code>[[if]] ('''markerType''' "Marker1" == "Empty") [[then]] {[[hint]] "Marker1 is not an icon!"}</code> | |x1= <code>[[if]] ('''markerType''' "Marker1" == "Empty") [[then]] {[[hint]] "Marker1 is not an icon!"}</code> | ||
| [[cfgMarkers]], [[setMarkerType]], [[setMarkerTypeLocal]] | | [[cfgMarkers]], [[setMarkerType]], [[setMarkerTypeLocal]] | ||
}} | }} |
Revision as of 02:02, 18 January 2021
Description
- Description:
- Get type of marker. Note: This function is identical to getMarkerType. See cfgMarkers for a list of standard markers.
- Groups:
- Markers
Syntax
- Syntax:
- String = markerType markerName
- Parameters:
- markerName: String
- Return Value:
- String. See cfgMarkers.
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on March 17, 2014
- Waffle SS.
- Using markerType is a good method to determine if a string is a valid marker name, unless the marker type isn't set.
if (markerType "mark1" != "") then {hint "valid marker"}
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.5
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Markers
- Scripting Commands OFP 1.99
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands
- Scripting Commands OFP 1.96
- ArmA: Armed Assault: Scripting Commands