setNameSound: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.02 | |1.02 | ||
|arg= global | |arg= global | ||
|eff= local | |eff= local | ||
|gr1= Unit Identity | |gr1= Unit Identity | ||
| Sets the [[nameSound]] of a person. By default, when giving orders, the units are addressed by their number. When nameSound is set, it will be used instead to address the unit. For example: "Two, hold fire!", one can have: "Miller, hold fire!". | | Sets the [[nameSound]] of a person. By default, when giving orders, the units are addressed by their number. When nameSound is set, it will be used instead to address the unit. For example: "Two, hold fire!", one can have: "Miller, hold fire!". | ||
{{Informative | See [[Arma 3 CfgIdentities#NameSounds|CfgIdentities - NameSounds]] for common values.<br> | {{Informative | See [[Arma 3 CfgIdentities#NameSounds|CfgIdentities - NameSounds]] for common values.<br> | ||
Note that any word from <tt>[[configfile]] >> "RadioProtocolENG" >> "Words"</tt> is accepted (e.g "veh_infantry_Sniper_s").}} | Note that any word from <tt>[[configfile]] >> "RadioProtocolENG" >> "Words"</tt> is accepted (e.g "veh_infantry_Sniper_s").}} | ||
| person [[setNameSound]] name | | person [[setNameSound]] name | ||
|p1= person: [[Object]] | |p1= person: [[Object]] | ||
|p2= name: [[String]] | |p2= name: [[String]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>unit1 [[setNameSound]] "dixon";</code> | |x1= <code>unit1 [[setNameSound]] "dixon";</code> | ||
|x2= <code>unit1 [[setNameSound]] ""; // will reset to default behaviour</code> | |x2= <code>unit1 [[setNameSound]] ""; // will reset to default behaviour</code> | ||
|x3= <code>_name = "Masood"; | |x3= <code>_name = "Masood"; | ||
unit1 [[setNameSound]] _name; | unit1 [[setNameSound]] _name; | ||
unit1 [[setName]] _name;</code> | unit1 [[setName]] _name;</code> | ||
| [[nameSound]], [[name]], [[setName]], [[setIdentity]] | | [[nameSound]], [[name]], [[setName]], [[setIdentity]] | ||
| | | | ||
}} | }} | ||
Revision as of 11:09, 18 January 2021
Description
- Description:
- Sets the nameSound of a person. By default, when giving orders, the units are addressed by their number. When nameSound is set, it will be used instead to address the unit. For example: "Two, hold fire!", one can have: "Miller, hold fire!".
- Groups:
- Unit Identity
Syntax
- Syntax:
- person setNameSound name
- Parameters:
- person: Object
- name: String
- Return Value:
- Nothing
Examples
- Example 1:
unit1 setNameSound "dixon";
- Example 2:
unit1 setNameSound ""; // will reset to default behaviour
- Example 3:
_name = "Masood"; unit1 setNameSound _name; unit1 setName _name;
Additional Information
- See also:
- nameSoundnamesetNamesetIdentity
Notes
-
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Only post proven facts here! Add Note
Notes
- Posted on December 22, 2013 - 19:08 (UTC)
- Lou Montana
- setting an incorrect value like "0" or "randomString" will remove the callsign (" /* 2, */ fall back")