BIS fnc itemType: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.08 | |1.08 | ||
|gr1 = Inventory | |gr1 = Inventory | ||
| {{Important| Be very careful with this function as certain mods modifiy the categories making this function unreliable!}} | | {{Important| Be very careful with this function as certain mods modifiy the categories making this function unreliable!}} | ||
Line 75: | Line 75: | ||
**Mine | **Mine | ||
**MineBounding | **MineBounding | ||
**MineDirectional | **MineDirectional | ||
| weaponClass call [[BIS_fnc_itemType]] | | weaponClass call [[BIS_fnc_itemType]] | ||
|p1= weaponClass: [[String]] - Weapon's class name | |p1= weaponClass: [[String]] - Weapon's class name | ||
| [[Array]] in format | | [[Array]] in format | ||
*0: category | *0: category | ||
*1: type | *1: type | ||
|x1= <code>"arifle_MX_pointer_F" [[call]] [[BIS_fnc_itemType]];</code> | |x1= <code>"arifle_MX_pointer_F" [[call]] [[BIS_fnc_itemType]];</code> | ||
| [[currentWeapon]] | | [[currentWeapon]] | ||
}} | }} | ||
Revision as of 00:09, 18 January 2021
Description
- Description:
Returns item category and type.
- Can return:
- Weapon / VehicleWeapon
- AssaultRifle
- BombLauncher
- Cannon
- GrenadeLauncher
- Handgun
- Launcher
- MachineGun
- Magazine
- MissileLauncher
- Mortar
- RocketLauncher
- Shotgun
- Throw
- Rifle
- SubmachineGun
- SniperRifle
- VehicleWeapon
- Horn
- CounterMeasuresLauncher
- LaserDesignator
- Item
- AccessoryMuzzle
- AccessoryPointer
- AccessorySights
- AccessoryBipod
- Binocular
- Compass
- FirstAidKit
- GPS
- LaserDesignator
- Map
- Medikit
- MineDetector
- NVGoggles
- Radio
- Toolkit
- UAVTerminal
- VehicleWeapon
- Unknown
- UnknownEquipment
- UnknownWeapon
- Watch
- Equipment
- Glasses
- Headgear
- Vest
- Uniform
- Backpack
- Magazine
- Artillery
- Bullet
- CounterMeasures
- Flare
- Grenade
- Laser
- Missile
- Rocket
- Shell
- ShotgunShell
- SmokeShell
- UnknownMagazine
- Mine
- Mine
- MineBounding
- MineDirectional
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- weaponClass call BIS_fnc_itemType
- Parameters:
- weaponClass: String - Weapon's class name
- Return Value:
- Array in format
- 0: category
- 1: type
Examples
- Example 1:
"arifle_MX_pointer_F" call BIS_fnc_itemType;
Additional Information
- See also:
- currentWeapon
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on May 14, 2017
- Demellion
-
More detailed description about some specific Weapons and Vehicle Weapons:
GrenadeLauncher // Underbarrel and HGLs BombLauncher // Aircraft bomb throw weapons. MissileLauncher // Guided missile weapons (alike Titan series). RocketLauncher // Non-guided missile weapons (alike RPG32). Cannon // Main vehicle turret (alike tank cannon). Throw // Throw-like weapons (grenade weapon, melee weapons from mods, etc).