isActionMenuVisible: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...)
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| [[inGameUISetEventHandler]], [[commandingMenu]], [[showCommandingMenu]], [[BIS_fnc_addCommMenuItem]], [[BIS_fnc_removeCommMenuItem]]
| [[inGameUISetEventHandler]], [[commandingMenu]], [[showCommandingMenu]], [[BIS_fnc_addCommMenuItem]], [[BIS_fnc_removeCommMenuItem]]


| |MPBEHAVIOUR=
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Revision as of 10:52, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns true if scroll menu is visible.
Groups:
Interaction

Syntax

Syntax:
isActionMenuVisible
Return Value:
Boolean

Examples

Example 1:
if (isActionMenuVisible) then { hint "Scroll menu is opened" };

Additional Information

See also:
inGameUISetEventHandlercommandingMenushowCommandingMenuBIS_fnc_addCommMenuItemBIS_fnc_removeCommMenuItem

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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