precision: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "") |
||
Line 22: | Line 22: | ||
}} | }} | ||
[[Category:Scripting Commands|PRECISION]] | [[Category:Scripting Commands|PRECISION]] | ||
{{GameCategory|arma1|Scripting Commands}} | {{GameCategory|arma1|Scripting Commands}} |
Revision as of 01:50, 18 January 2021
Description
- Description:
- Return the precision of the given entity, how is the entity able to be precise when moving to given target.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
if (position _this distance _dangerPos <= precision _this) then {...}; //used in formationCDanger.fsm
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note