preloadTitleRsc: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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Revision as of 03:37, 18 January 2021
Description
- Description:
- Resource title - Preload data. The resource can be defined in the Description.ext file.
- Groups:
- GUI Control
Syntax
- Syntax:
- preloadTitleRsc [name, type]
- Parameters:
- [name, type]: Array
- name: String defined in Description.ext for the mission
- type: String "PLAIN" e.g.
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- preloadTitleRsc [name, type, speed, showInMap]
- Parameters:
- [name, type, speed, showInMap]: Array
- name: String defined in Description.ext for the mission
- type: String "PLAIN" e.g.
- speed (optional): Number - IGNORED
- showInMap: Boolean
- Return Value:
- Boolean
Examples
- Example 1:
_ok=preloadTitleRsc ["BIS", "PLAIN"]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: GUI Control
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands