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Revision as of 13:47, 18 January 2021

Hover & click on the images for description

Description

Description:
Checks whether the object is (a subtype) of the given type. While main and alternative syntaxes support only CfgVehicles, CfgAmmo and CfgNonAIVehicles, alternative syntax 2 allows to specify any config, including mission config.
Groups:
Object Manipulation

Syntax 1

Syntax:
object isKindOf typeName
Parameters:
object: Object
typeName: String
Return Value:
Boolean

Syntax 2

Syntax:
typeName1 isKindOf typeName2
Parameters:
typeName1: String
typeName2: String
Return Value:
Boolean

Syntax 3

Syntax:
typeName1 isKindOf [typeName2, targetConfig] Template:Since
Parameters:
typeName1: String
typeName2: String
targetConfig: Config
Return Value:
Boolean

Examples

Example 1:
vehicle player isKindOf "Tank";
Example 2:
"BMP2" isKindOf "Tank";
Example 3:
currentWeapon player isKindOf ["Rifle", configFile >> "CfgWeapons"];

Additional Information

See also:
countTypetypeOfinheritsFromconfigHierarchy Arma 2 CfgVehicles

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 23, 2007 - 16:34
Kronzky
This command can be used on the whole hierarchical class tree (i.e. when checking a HMMWV, one could test for "HMMWV50", "Car", "LandVehicle", etc., all of which would return true.)
Posted on 16 Apr, 2008
Dr_Eyeball
It appears isKindOf is limited to the CfgVehicles branch of the class hierachy.
So CfgWeapons, CfgMagazines, etc will return false for checks like: ("M9" isKindOf "Pistol") returns false
Posted on 8 Nov, 2009
.kju
In a2 isKindOf also works for CfgAmmo in addition to CfgVehicles: ("M_9M311_AA" isKindOf "MissileBase") returns true. NOT for CfgWeapons, CfgMagazines and others..
Posted on June 16, 2015 - 17:54 (UTC)
James
In case you cannot use isKindOf because of the reasons stated, just use BIS fnc returnParents with class names as return value: _isKindOf = "Rifle" in [(configFile >> "CfgWeapons" >> "BWA3_G36K"), true] call BIS_fnc_returnParents; // is true`
Posted on September 6, 2015 - 22:21 (UTC)
Basstard
In A3 isKindOf works well with CfgWeapons and CfgMagazines using the syntax from example 3.
It should be prefered to James' solution as it performs more than 25x faster. Tested in debug console with the following code snippets:
bool = "CA_Magazine" in ([(configFile >> "CfgMagazines" >> "HandGrenade"),true] call BIS_fnc_returnParents); --> 0.12111ms bool = "HandGrenade" isKindOf ["CA_Magazine", configFile >> "CfgMagazines"]; --> 0.00439453ms When checking in CfgVehicles the syntax from example 2 performs a little faster.