setRain: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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{{Command | {{Command | ||
| ofpr | | ofpr | ||
|1.75 | |1.75 | ||
|gr1= Environment | |gr1= Environment | ||
|eff= global | |eff= global | ||
|serverExec= server |Exec= | |serverExec= server |Exec= | ||
Line 19: | Line 19: | ||
* If executed on server, the changes will propagate globally. | * If executed on server, the changes will propagate globally. | ||
* If executed on client, the effect is temporary and will soon change to the server setting. | * If executed on client, the effect is temporary and will soon change to the server setting. | ||
Minimum [[overcast]] needed for rain in {{arma3}} is '''0.5'''.}} | Minimum [[overcast]] needed for rain in {{arma3}} is '''0.5'''.}} | ||
| time [[setRain]] rain | | time [[setRain]] rain | ||
|p1= time: [[Number]] - transition time to the new value in seconds | |p1= time: [[Number]] - transition time to the new value in seconds | ||
|p2= rain: [[Number]] - new rain value in range 0...1 | |p2= rain: [[Number]] - new rain value in range 0...1 | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>60 [[setRain]] 1;</code> | |x1= <code>60 [[setRain]] 1;</code> | ||
|x2= Force no rain: <code>0 [[setRain]] 0; | |x2= Force no rain: <code>0 [[setRain]] 0; | ||
[[forceWeatherChange]]; | [[forceWeatherChange]]; | ||
999999 [[setRain]] 0;</code> | 999999 [[setRain]] 0;</code> | ||
| mp = Pre-Arma 3, each client and the server could have different rain values. |Multiplayer= | | mp = Pre-Arma 3, each client and the server could have different rain values. |Multiplayer= | ||
| [[overcast]], [[setOvercast]], [[rain]], [[nextWeatherChange]], [[forceWeatherChange]], [[setFog]] | | [[overcast]], [[setOvercast]], [[rain]], [[nextWeatherChange]], [[forceWeatherChange]], [[setFog]] | ||
}} | }} | ||
Revision as of 11:08, 18 January 2021
Description
- Description:
- Set rain density smoothly over the given transition time (in seconds). A transition time of zero means an immediate change. A rain density of zero is no rain, one is maximum rain. Rain is not possible when overcast is less than 0.7.
- Multiplayer:
- Pre-Arma 3, each client and the server could have different rain values.
- Groups:
- Environment
Syntax
- Syntax:
- time setRain rain
- Parameters:
- time: Number - transition time to the new value in seconds
- rain: Number - new rain value in range 0...1
- Return Value:
- Nothing
Examples
- Example 1:
60 setRain 1;
- Example 2:
- Force no rain:
0 setRain 0; forceWeatherChange; 999999 setRain 0;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 15, 2015 - 14:31 (UTC)
- Zapat
- setTimeMultiplier does NOT affect transition time.
- Posted on November 16, 2016 - 22:06 (UTC)
- Killzone Kid
-
Using Example 2 on dedicated server might need additional interference on JIP clients. The reason is that JIP has rain value > 0 slowly changing to 0. To force client to sync one can execute this on client:
skipTime 1; skipTime -1;
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Environment
- Scripting Commands: Global Effect
- Scripting Commands: Server Execution
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands