BIS fnc weaponsEntityType: Difference between revisions
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| arma3|1.00|gr1= Weapons| Return object's weapons as defined in config. Scans also turrets and pylons.| class [[call]] [[BIS_fnc_weaponsEntityType]]|p1= class: [[String]] or [[Array]] with string - Class of entity| [[Array]] with strings|x1= <code><nowiki>[</nowiki>"B_Soldier_GL_F"] [[call]] [[BIS_fnc_weaponsEntityType]]; | |||
Returns ["arifle_MX_GL_ACO_F","hgun_P07_F","Throw","Put"]</code>|x2= <code><nowiki></nowiki>"B_Plane_CAS_01_dynamicLoadout_F" [[call]] [[BIS_fnc_weaponsEntityType]]; | Returns ["arifle_MX_GL_ACO_F","hgun_P07_F","Throw","Put"]</code>|x2= <code><nowiki></nowiki>"B_Plane_CAS_01_dynamicLoadout_F" [[call]] [[BIS_fnc_weaponsEntityType]]; |
Revision as of 12:40, 24 January 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Weapons
Syntax
- Syntax:
- Syntax needed
- Parameters:
- class: String or Array with string - Class of entity
- Return Value:
- Return value needed
Examples
- Example 1:
["B_Soldier_GL_F"] call BIS_fnc_weaponsEntityType; Returns ["arifle_MX_GL_ACO_F","hgun_P07_F","Throw","Put"]
- Example 2:
"B_Plane_CAS_01_dynamicLoadout_F" call BIS_fnc_weaponsEntityType; Returns [ "Gatling_30mm_Plane_CAS_01_F", "Laserdesignator_pilotCamera", "CMFlareLauncher", "Missile_AA_04_Plane_CAS_01_F", "Rocket_04_HE_Plane_CAS_01_F", "Missile_AGM_02_Plane_CAS_01_F", "Bomb_04_Plane_CAS_01_F", "Rocket_04_AP_Plane_CAS_01_F" ]
Additional Information
- See also:
- See also needed
Notes
-
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