BIS fnc vehicleCrewTurrets: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...) |
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| arma3|1.93|gr1 = Object Manipulation| Returns vehicle crew turrets, which will be filled with crew if [[createVehicleCrew]] command is executed on the vehicle. If vehicle class is passed as param, all vehicle crew turrets are returned.| vehicle call [[BIS_fnc_vehicleCrewTurrets]] |Syntax1= | |||
|p1= vehicle: [[Object]] or [[String]] - actual vehicle or vehicle type| [[Array]] - array of turrets in form of turret path ([-1] - is for driver turret)|x1= <code>"B_APC_Wheeled_01_cannon_F" [[call]] [[BIS_fnc_vehicleCrewTurrets]];</code> | |p1= vehicle: [[Object]] or [[String]] - actual vehicle or vehicle type| [[Array]] - array of turrets in form of turret path ([-1] - is for driver turret)|x1= <code>"B_APC_Wheeled_01_cannon_F" [[call]] [[BIS_fnc_vehicleCrewTurrets]];</code> |
Revision as of 11:40, 24 January 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object or String - actual vehicle or vehicle type
- Return Value:
- Return value needed
Examples
- Example 1:
"B_APC_Wheeled_01_cannon_F" call BIS_fnc_vehicleCrewTurrets;
- Example 2:
car1 call BIS_fnc_vehicleCrewTurrets;
Additional Information
- See also:
- See also needed
Notes
-
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