getCalculatePlayerVisibilityByFriendly: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...)
m (Text replacement - " <h3 style='display:none'>Notes</h3>" to "")
Line 24: Line 24:
}}
}}


<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->

Revision as of 15:17, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns true if visibility of player by friendly units is calculated.
Groups:
System

Syntax

Syntax:
getCalculatePlayerVisibilityByFriendly
Return Value:
Boolean - true visibility is calculated, false if not

Examples

Example 1:
_isCalculated = getCalculatePlayerVisibilityByFriendly;

Additional Information

See also:
calculatePlayerVisibilityByFriendly

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Bottom Section