ropeCreate TKOH: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:Take[ _]On[ _]Helicopters:[ _]New[ _]Scripting[ _]Commands[ _]List(\|[^]]+)?\]\] " to "") |
||
Line 40: | Line 40: | ||
{{GameCategory|tkoh|Scripting Commands}} | {{GameCategory|tkoh|Scripting Commands}} | ||
Revision as of 11:17, 18 January 2021
Description
- Description:
- Creates a rope. For Arma 3 syntax see ropeCreate.
- Groups:
- Ropes and Sling Loading
Syntax
- Syntax:
- ropeCreate [fromObject, fromPoint, toObject, toPoint, segments, length]
- Parameters:
- [fromObject, fromPoint, toObject, toPoint, segments, length]: Array
- fromObject: Object - object where rope starts and which fly behavior will be affected
- fromPoint: Array or String - specifies where on the object the rope should start, either a string (name of memory point) or an array of three numbers (vector in model coordinates).
- toObject: Object - object which is automatically attached to other side of rope (can be objNull, rope will stay with free end)
- toPoint: Array or String - specifies where on the object the rope should finish, either a string (name of memory point) or an array of three numbers (vector in model coordinates)
- segments: Number - define number of segments to be created
- length (Optional): Number - optional, rope length in meters
- Return Value:
- Object
Alternative Syntax
- Syntax:
- ropeCreate [fromObject, fromPoint, length, segments, unroll]
- Parameters:
- [fromObject, fromPoint, lenght, segments, unroll]: Array
- fromObject: Object - object where rope starts and which fly behavior will be affected
- fromPoint: Array or String - specifies where on the object the rope should start, either a string (name of memory point) or an array of three numbers (vector in model coordinates)
- length (Optional): Number - rope length
- segments (Optional): Number - define number of rope segments
- unroll (Optional): Boolean - true if rope starts at one place and falls down unrolling itself, false to create it already in full length (default: false) (not used in A3)
- Return Value:
- Object
Examples
- Example 1:
myRope = ropeCreate [vehicle player, "fastrope0", 10, 10, true];
Additional Information
- See also:
- ropeDestroyropeDetachropeSetCargoMass
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note