directSay: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
||
Line 28: | Line 28: | ||
| [[sideRadio]], [[groupRadio]], [[customRadio]], [[vehicleRadio]], [[globalRadio]], [[commandRadio]] | | [[sideRadio]], [[groupRadio]], [[customRadio]], [[vehicleRadio]], [[globalRadio]], [[commandRadio]] | ||
}} | }} | ||
Revision as of 20:54, 31 January 2021
Description
- Description:
- Description needed
- Groups:
- Radio and ChatSounds
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object - unit to transmit
- radioName: String - class name from CfgRadio
- Return Value:
- Return value needed
Examples
- Example 1:
player directSay configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 3, 2016 - 21:32 (UTC)
- Killzone Kid
-
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use:
player directSay "#MySound.ogg";