BIS fnc createRuin: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Function " to "{{RV|type=function ") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{ *codecomment *\| *\/\/ *([^ ]+) *\}\} " to "{{cc|$1}}") |
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|x1= <code>aBuilding [[call]] [[BIS_fnc_createRuin]];</code> | |x1= <code>aBuilding [[call]] [[BIS_fnc_createRuin]];</code> | ||
|x2= <code> {{ | |x2= <code> {{cc| will destroy every building in a 50m radius around the player}}{ _x [[call]] [[BIS_fnc_createRuin]]; } [[forEach]] ([[player]] [[nearObjects]] ["House", 50]);</code> | ||
{ _x [[call]] [[BIS_fnc_createRuin]]; } [[forEach]] ([[player]] [[nearObjects]] ["House", 50]);</code> | |||
}} | }} | ||
Revision as of 16:30, 29 January 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Environment
Syntax
- Syntax:
- Syntax needed
- Parameters:
- building: Object - building to "destroy"
- Return Value:
- Return value needed
Examples
- Example 1:
aBuilding call BIS_fnc_createRuin;
- Example 2:
// will destroy every building in a 50m radius around the player{ _x call BIS_fnc_createRuin; } forEach (player nearObjects ["House", 50]);
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on June 1, 2019 - 13:14 (UTC)
- beno_83au
-
In MP this function doesn't hide the building globally, so other clients will see both the original building AND the newly created ruined building - https://feedback.bistudio.com/T140045. To get around this I've been hiding the object manually on all other clients:
_building call BIS_fnc_createRuin;
[_building,true] remoteExecCall ["hideObject",-clientOwner];
This will run hideObject on all other clients besides the client (or server) that this was executed from.