reloadEnabled: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
||
Line 17: | Line 17: | ||
|x1= <code>[[private]] _canReload = [[reloadEnabled]] _unit1;</code> | |x1= <code>[[private]] _canReload = [[reloadEnabled]] _unit1;</code> | ||
| [[enableReload]], [[reload]], [[needReload]] | |seealso= [[enableReload]], [[reload]], [[needReload]] | ||
}} | }} | ||
Revision as of 00:01, 17 February 2021
Description
- Description:
- Description needed
- Groups:
- Weapons
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unitName: Object
- Return Value:
- Return value needed
Examples
- Example 1:
private _canReload = reloadEnabled _unit1;
Additional Information
- See also:
- enableReloadreloadneedReload
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note