addForce: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " <dl class='command_description'> <!-- BEGIN Note Section --> <!-- For example: <dd class='notedate'>Posted on Month Day, Year - Time (UTC)</dd> <dt class='note'>'''User Name'''</dt> <dd class='note'>This is an ex...) |
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
||
Line 22: | Line 22: | ||
|[[addTorque]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]] | |[[addTorque]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]] | ||
}} | }} | ||
{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] |
Revision as of 20:44, 31 January 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object - PhysX object
- [force, position]: Array
- force: Array - force vector (in world space) in format [x,y,z]
- position: Array - model PositionRelative to which force is applied in format [x,y,z]
- Return Value:
- Return value needed
Examples
- Example 1:
- Apply force [0,1000,0] defined in world space (not factoring object actual positioning) to object position [1,0,0]:
_object addForce [[0,1000,0],[1,0,0]];
- Example 2:
- Apply force [0,1000,0] defined in model space (relative to object) to object position [1,0,0]:
_object addForce [_object vectorModelToWorld [0,1000,0],[1,0,0]];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note