engineOn: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dd class="notedate">Posted on ([^<>]+) " to "<dd class="notedate">Posted on $1</dd> ") |
Lou Montana (talk | contribs) m (Text replacement - "<dt class="note">([^<>]+) " to "<dt class="note">$1</dt> ") |
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on August 25, 2014 - 22:27 (EST)</dd> | <dd class="notedate">Posted on August 25, 2014 - 22:27 (EST)</dd> | ||
<dt class="note">[[User:Benargee|Benargee]] | <dt class="note">[[User:Benargee|Benargee]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
To switch engine off can also use [[setFuel]] and [[fuel]]: | To switch engine off can also use [[setFuel]] and [[fuel]]: |
Revision as of 01:25, 30 January 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object
- state: Boolean - true to turn the engine on, false to turn it off
- Return Value:
- Return value needed
Examples
- Example 1:
if (!isEngineOn _jeep) then { _jeep engineOn true; };
- Example 2:
waitUntil { player == driver _jeep; }; vehicle player engineOn true;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Stubs
- Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands