BIS fnc setHitPointDamage: Difference between revisions
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m (Text replacement - "\[\[[cC]ategory:[fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "") |
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|x1= <code>[<nowiki/>[[player]], "HitFace", 0.9] [[call]] [[BIS_fnc_setHitPointDamage]];</code> | |x1= <code>[<nowiki/>[[player]], "HitFace", 0.9] [[call]] [[BIS_fnc_setHitPointDamage]];</code> | ||
| [[setHitPointDamage]] | |seealso= [[setHitPointDamage]] | ||
}} | }} | ||
Revision as of 00:36, 17 February 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object - Entity to which damage applies
- hitPoint: String - HitPoint to which damage applies
- damage: Number - Amount of damage to apply
- useDependency (Optional, default true): Boolean
- Return Value:
- Return value needed
Examples
- Example 1:
[player, "HitFace", 0.9] call BIS_fnc_setHitPointDamage;
Additional Information
- See also:
- setHitPointDamage
Notes
-
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