BIS fnc updatePlayerArray: Difference between revisions
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| arma3|1.00|gr1= Respawn| Updates dead player objects to their current respawned objects.| [input] call [[BIS_fnc_updatePlayerArray]]|p1= input: [[Array]] of [[Object]]s - Array of old player objects| [[Array]] - Array with new player objects|x1= <code>_newPlayerObjects = _oldPlayerObjects [[call]] [[BIS_fnc_updatePlayerArray]];</code> | | arma3|1.00|gr1= Respawn| Updates dead player objects to their current respawned objects.| [input] call [[BIS_fnc_updatePlayerArray]]|p1= input: [[Array]] of [[Object]]s - Array of old player objects| [[Array]] - Array with new player objects|x1= <code>_newPlayerObjects = _oldPlayerObjects [[call]] [[BIS_fnc_updatePlayerArray]];</code> | ||
| [[player]], [[allPlayers]], [[playableUnits]] | |seealso= [[player]], [[allPlayers]], [[playableUnits]] | ||
}} | }} | ||
Revision as of 00:36, 17 February 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- Syntax needed
- Parameters:
- input: Array of Objects - Array of old player objects
- Return Value:
- Return value needed
Examples
- Example 1:
_newPlayerObjects = _oldPlayerObjects call BIS_fnc_updatePlayerArray;
Additional Information
- See also:
- playerallPlayersplayableUnits
Notes
-
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