engineOn: Difference between revisions

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m (Text replacement - "\[\[[cC]ategory:[sS]cripting [cC]ommands\|[a-z A-Z 0-9_]+\]\]" to "")
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
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[[vehicle]] [[player]] [[engineOn]] [[true]];</code>
[[vehicle]] [[player]] [[engineOn]] [[true]];</code>


| [[isEngineOn]]
|seealso= [[isEngineOn]]
}}
}}



Revision as of 23:43, 16 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
vehicle: Object
state: Boolean - true to turn the engine on, false to turn it off
Return Value:
Return value needed

Examples

Example 1:
if (!isEngineOn _jeep) then { _jeep engineOn true; };
Example 2:
waitUntil { player == driver _jeep; }; vehicle player engineOn true;

Additional Information

See also:
isEngineOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 25, 2014 - 22:27 (EST)
Benargee
To switch engine off can also use setFuel and fuel: private "_gas"; _gas = fuel heli; heli setFuel 0; sleep 0.01; heli setFuel _gas; Also sets helicopter fuel back to original quantity. Works on every other vehicle.