startLoadingScreen: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Warning( *)\|" to "{{$1Feature$2|$Warning$2|") |
Lou Montana (talk | contribs) m (Text replacement - " +\|\$Warning( *)\|" to " |$1Warning$1|") |
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Line 145: | Line 145: | ||
}} | }} | ||
{{Feature | | {{Feature | Warning | | ||
* The loading screen does '''not''' end by itself and absolutely needs a call to [[endLoadingScreen]] command | * The loading screen does '''not''' end by itself and absolutely needs a call to [[endLoadingScreen]] command | ||
* Game simulation is disabled during Loading Screen operation (at least in single player): | * Game simulation is disabled during Loading Screen operation (at least in single player): |
Revision as of 00:30, 7 February 2021
Description
- Description:
- Description needed
- Groups:
- System
Syntax
- Syntax:
- Syntax needed
- Parameters:
- text: String
- resource (Optional): String
- Return Value:
- Return value needed
Examples
- Example 1:
startLoadingScreen ["Loading My Mission, please wait..."];
- Example 2:
startLoadingScreen ["Can't skip loading time...", "MyLoadingRsc"];
- Example 3:
startLoadingScreen ["Loading My Mission"]; // code progressLoadingScreen 0.5; // code endLoadingScreen;
- Example 4:
// this structure prevents error-prone or lengthy code to miss endLoadingScreen. private _maxTime = diag_tickTime + 30; // max 30s of loading startLoadingScreen ["Loading"]; private _handle = [] spawn { // code that may crash or take too long }; waitUntil { uiSleep .1; scriptDone _handle || diag_tickTime > _maxTime }; endLoadingScreen;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 21, 2015 - 18:38 (UTC)
- Killzone Kid
- The default Arma 3 loading screen has no control to display text.