Script Handle: Difference between revisions
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A '''Script Handle''', used to identify scripts in script operations called using [[spawn]] or [[execVM]]. | |||
'''Script''' | Introduced with {{GameCategory|arma1|link=y}}, does not refer to {{GameCategory|ofp|link=y}} or {{GameCategory|ofpr|link=y}}. | ||
This handle's status can be checked with [[scriptDone]], it can be terminated with [[terminate]]. | This handle's status can be checked with [[scriptDone]], it can be terminated with [[terminate]]. | ||
{{Feature|arma3|In {{arma3}}: | |||
* the handle's status can be checked with [[isNull]] | |||
* the handle can be accessed from whithin itself using {{ic|[[Magic Variables#thisScript|_thisScript]]}} (since {{GVI|arma3|1.54}}) | |||
}} | |||
For more information about scripts and scripting, see [[:Category:Scripting Topics|Scripting Topics]]. | {{Feature|informative|For more information about scripts and scripting, see [[:Category:Scripting Topics|Scripting Topics]] and [[Introduction to Arma Scripting]].}} | ||
[[Category: Data Types]] | [[Category: Data Types]] |
Revision as of 14:46, 28 August 2021
A Script Handle, used to identify scripts in script operations called using spawn or execVM. Introduced with ArmA: Armed Assault, does not refer to Operation Flashpoint or Operation Flashpoint: Resistance.
This handle's status can be checked with scriptDone, it can be terminated with terminate.