isActionMenuVisible: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
Lou Montana (talk | contribs) m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "\|r1=$1 \|x1=") |
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| [[isActionMenuVisible]] | | [[isActionMenuVisible]] | ||
| [[Boolean]] | \|r1= [[Boolean]] | ||
|x1= <code>[[if]] ([[isActionMenuVisible]]) [[then]] { [[hint]] "Scroll menu is opened" };</code> | \|x1= <code>[[if]] ([[isActionMenuVisible]]) [[then]] { [[hint]] "Scroll menu is opened" };</code> | ||
|seealso= [[inGameUISetEventHandler]], [[commandingMenu]], [[showCommandingMenu]], [[BIS_fnc_addCommMenuItem]], [[BIS_fnc_removeCommMenuItem]] | |seealso= [[inGameUISetEventHandler]], [[commandingMenu]], [[showCommandingMenu]], [[BIS_fnc_addCommMenuItem]], [[BIS_fnc_removeCommMenuItem]] | ||
}} | }} |
Revision as of 10:23, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Interaction
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Boolean \
Examples
- Example 1:
if (isActionMenuVisible) then { hint "Scroll menu is opened" };
Additional Information
- See also:
- inGameUISetEventHandlercommandingMenushowCommandingMenuBIS_fnc_addCommMenuItemBIS_fnc_removeCommMenuItem
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note