setRain: Difference between revisions
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Revision as of 23:20, 24 March 2021
Description
- Description:
- Description needed
- Multiplayer:
- Pre-Arma 3, each client and the server could have different rain values.
- Groups:
- Environment
Syntax
- Syntax:
- Syntax needed
- Parameters:
- time: Number - transition time to the new value in seconds
- rain: Number - new rain value in range 0...1
- Return Value:
- Return value needed
Examples
- Example 1:
60 setRain 1;
- Example 2:
- Force no rain:
0 setRain 0; forceWeatherChange; 999999 setRain 0;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 15, 2015 - 14:31 (UTC)
- Zapat
- setTimeMultiplier does NOT affect transition time.
- Posted on November 16, 2016 - 22:06 (UTC)
- Killzone Kid
-
Using Example 2 on dedicated server might need additional interference on JIP clients. The reason is that JIP has rain value > 0 slowly changing to 0. To force client to sync one can execute this on client:
skipTime 1; skipTime -1;