BIS fnc onEnd: Difference between revisions

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m (Text replacement - "_x" to "_x")
m (Text replacement - "_this" to "_this")
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|x1= <code>_onEndIndex = { [[player]] [[addRating]] 10000; } [[call]] [[BIS_fnc_onEnd]];</code>
|x1= <code>_onEndIndex = { [[player]] [[addRating]] 10000; } [[call]] [[BIS_fnc_onEnd]];</code>


|x2= <code>_onEndIndex = [{ { [[Magic Variables#x|_x]] [[addRating]] 10000; } [[forEach]] [[_this]]; }, [[units]] [[group]] [[player]]] [[call]] [[BIS_fnc_onEnd]];</code>
|x2= <code>_onEndIndex = [{ { [[Magic Variables#x|_x]] [[addRating]] 10000; } [[forEach]] [[Magic Variables#this|_this]]; }, [[units]] [[group]] [[player]]] [[call]] [[BIS_fnc_onEnd]];</code>


| [[Event Scripts]], [[Arma_3:_Event_Handlers/addMissionEventHandler#Ended|Ended Mission Event Handler]]
| [[Event Scripts]], [[Arma_3:_Event_Handlers/addMissionEventHandler#Ended|Ended Mission Event Handler]]

Revision as of 13:19, 25 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Event Handlers

Syntax

Syntax:
Syntax needed
Parameters:
argument:
  • Code - code to be executed
  • Array - code with arguments in format [code, arguments]
  • Number - remove code at given index
 
Return Value:
Return value needed

Examples

Example 1:
_onEndIndex = { player addRating 10000; } call BIS_fnc_onEnd;
Example 2:
_onEndIndex = [{ { _x addRating 10000; } forEach _this; }, units group player] call BIS_fnc_onEnd;

Additional Information

See also:
See also needed

Notes

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