setDammage: Difference between revisions

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m (Remove alias)
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|game1= ofp
|game1= ofp
|version1= 1.00
|version1= 1.00


|game2= arma1
|game2= arma1
|version2= 1.00
|version2= 1.00


|game3= arma2
|game3= arma2
|version3= 1.00
|version3= 1.00


|game4= arma2oa
|game4= arma2oa
|version4= 1.51
|version4= 1.51


|game5= tkoh
|game5= tkoh
|version5= 1.00
|version5= 1.00


|game6= arma3
|game6= arma3
|version6= 0.50
|version6= 0.50


Line 25: Line 31:
|gr1= Object Manipulation
|gr1= Object Manipulation


|descr= Damage / repair object.
|descr= Damage / repair object. Damage 0 means fully functional, damage 1 means completely destroyed / dead.<br>
 
Damage 0 means fully functional, damage 1 means completely destroyed / dead.<br>


Alias of [[setDamage]], which was introduced to fix a spelling error in this operator's name.
|alias= [[setDamage|setDamage (1st syntax only)]]


|s1= object [[setDammage]] damage
|s1= object [[setDammage]] damage

Revision as of 15:03, 14 March 2021

Hover & click on the images for description

Description

Description:
Damage / repair object. Damage 0 means fully functional, damage 1 means completely destroyed / dead.
Alias:
setDamage (1st syntax only)
Groups:
Object Manipulation

Syntax

Syntax:
object setDammage damage
Parameters:
object: Object
damage: Number
Return Value:
Nothing

Examples

Example 1:
_soldier1 setDammage 1;

Additional Information

See also:
setDamagesetVehicleArmordamagegetDammagesetHitgetHitgetHitIndexsetHitIndexgetHitPointDamagesetHitPointDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 17, 2006‎ - 07:39 (CEST)
Fragorl
In OFP, setting a unit's damage to a negative value will set it is health to full, but impair their aim.