allowDammage: Difference between revisions
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|descr= Allow or prevent an object being damaged (or injured, or killed). | |descr= Allow or prevent an object being damaged (or injured, or killed). The command does not prevent object from taking scripted damage such as [[setDamage]] or [[setHit]]. | ||
The command does not prevent object from taking scripted damage such as [[setDamage]] or [[setHit]]. | |||
|mp= {{Feature | important | The command has to be executed where the object is [[local]] and will be effective as long as the object does not change locality. | |mp= {{Feature | important | The command has to be executed where the object is [[local]] and will be effective as long as the object does not change locality. |
Revision as of 17:59, 28 March 2021
Description
- Description:
- Allow or prevent an object being damaged (or injured, or killed). The command does not prevent object from taking scripted damage such as setDamage or setHit.
- Multiplayer:
- Problems:
- This command did nothing until Arma 2.
- Alias:
- allowDamage
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object allowDammage allow
- Parameters:
- object: Object
- allow: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
player allowDammage false;
Additional Information
- See also:
- setDamage damage allowDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect