drawEllipse: Difference between revisions
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|seealso= [[drawArrow]], [[drawIcon]], [[drawLine]], [[drawRectangle]], [[drawPolygon]], [[drawTriangle]] | |seealso= [[drawArrow]], [[drawIcon]], [[drawLine]], [[drawRectangle]], [[drawPolygon]], [[drawTriangle]] | ||
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Revision as of 23:03, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- GUI Control - Map
Syntax
- Syntax:
- Syntax needed
- Parameters:
- map: Control
- [c, a, b, angle, color, fill]: Array
- c: Array or Object - center of ellipse in format Position2D, Position3D or Object
- a: Number - horizontal(x) radius
- b: Number - vertical(y) radius
- angle: Number - angle of rotation in degrees
- color: Array - line color in format [r,g,b,a]
- fill: String - fill texture file or Procedural_Textures. Note that the file texture will not rotate with rectangle, use drawIcon for that. If fill texture is not empty, set line color to white [1,1,1,1]
- Return Value:
- Return value needed
Examples
- Example 1:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawEllipse [ player, 10, 10, 0, [1, 0, 0, 1], "" ]; _this select 0 drawEllipse [ player, -10, -10, 0, [1, 1, 1, 1], "#(rgb,8,8,3)color(1,0.6,0,1)" ]; _this select 0 drawEllipse [ player, -10, -10, 90, [0, 0, 1, 1], "" ]; }];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 7, 2015 - 21:28 (UTC)
- Waffle SS.
- Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.