markerType: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ") |
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
| | |||
|version1= | |||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.51 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Markers | |gr1= Markers | ||
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|arg= global | |arg= global | ||
| | |descr= Gets type of marker. See [[CfgMarkers]] for a list of standard markers. | ||
|alias = [[getMarkerType]] | |||
| | |s1= '''markerType''' markerName | ||
|p1= markerName: [[String]] | |p1= markerName: [[String]] | ||
| [[String]]. See [[ | |r1= [[String]] - Marker class name. See [[CfgMarkers]]. | ||
|x1= <code>[[if]] ('''markerType''' "Marker1" == "Empty") [[then]] {[[hint]] "Marker1 is not an icon!"}</code> | |x1= <code>[[if]] ('''markerType''' "Marker1" == "Empty") [[then]] {[[hint]] "Marker1 is not an icon!"}</code> | ||
|seealso= | |seealso= [[setMarkerType]] [[setMarkerTypeLocal]] | ||
}} | }} | ||
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<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt> | <dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt> | ||
<dd class="note"> Using markerType is a good method to determine if a string is a valid marker name, unless the marker type isn't set. <code>if (markerType "mark1" != "") then {hint "valid marker"}</code> | <dd class="note"> Using markerType is a good method to determine if a string is a valid marker name, unless the marker type isn't set. <code>if (markerType "mark1" != "") then {hint "valid marker"}</code> | ||
</dl> | </dl> | ||
Revision as of 20:50, 17 April 2021
Description
- Description:
- Gets type of marker. See CfgMarkers for a list of standard markers.
- Alias:
- getMarkerType
- Groups:
- Markers
Syntax
- Syntax:
- markerType markerName
- Parameters:
- markerName: String
- Return Value:
- String - Marker class name. See CfgMarkers.
Examples
Additional Information
- See also:
- setMarkerType setMarkerTypeLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 17, 2014
- Waffle SS.
- Using markerType is a good method to determine if a string is a valid marker name, unless the marker type isn't set.
if (markerType "mark1" != "") then {hint "valid marker"}
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers