markerType: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
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|r1= [[String]] - Marker class name. See [[CfgMarkers]]. | |r1= [[String]] - Marker class name. See [[CfgMarkers]]. | ||
|x1= <code>[[if]] ('''markerType''' "Marker1" == "Empty") [[then]] {[[hint]] "Marker1 is not an icon!"}</code> | |x1= <code>[[if]] ('''markerType''' "Marker1" == "Empty") [[then]] {[[hint]] "Marker1 is not an icon!"}</code> | ||
Revision as of 21:01, 10 June 2021
Description
- Description:
- Gets type of marker. See CfgMarkers for a list of standard markers.
- Alias:
- getMarkerType
- Groups:
- Markers
Syntax
- Syntax:
- markerType markerName
- Parameters:
- markerName: String
- Return Value:
- String - Marker class name. See CfgMarkers.
Examples
Additional Information
- See also:
- setMarkerType setMarkerTypeLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 17, 2014
- Waffle SS.
- Using markerType is a good method to determine if a string is a valid marker name, unless the marker type isn't set.
if (markerType "mark1" != "") then {hint "valid marker"}
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers