setUnitCombatMode: Difference between revisions
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* <tt>"RED"</tt> : Fire at will, engage at will/loose formation | * <tt>"RED"</tt> : Fire at will, engage at will/loose formation | ||
See [[Combat Modes]] for more information on combat modes. | See [[Combat Modes]] for more information on combat modes. | ||
|s1= unit [[setUnitCombatMode]] mode | |s1= unit [[setUnitCombatMode]] mode |
Revision as of 20:58, 21 May 2021
Description
- Description:
- Sets unit's combat mode (engagement rules). For AI group combat mode see setCombatMode. Mode may be one of the following:
- "BLUE" : Never fire, keep formation
- "GREEN" : Hold fire, keep formation
- "WHITE" : Hold fire, engage at will/loose formation
- "YELLOW" : Fire at will, keep formation
- "RED" : Fire at will, engage at will/loose formation
- Groups:
- Unit Control
Syntax
- Syntax:
- unit setUnitCombatMode mode
- Parameters:
- unit: Object
- mode: String
- Return Value:
- Nothing
Examples
- Example 1:
_unit setUnitCombatMode "YELLOW"
Additional Information
- See also:
- unitCombatMode setCombatMode combatMode
Notes
-
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