Server Profile – Arma 3

From Bohemia Interactive Community
Jump to navigation Jump to search
(Created page with "{{TOC|side}} {| class="wikitable" ! colspan=5 |Arma 3 Server Configuration Overview |- ! Topic !! colspan=4 | Pages |- ! Setup | Arma 3: Dedicated Server || Arma 3: Ded...")
 
m (added template)
Line 1: Line 1:
{{TOC|side}}
{{TOC|side}}
{| class="wikitable"
{Table/A3ServerSetup}
! colspan=5 |Arma 3 Server Configuration Overview
|-
! Topic !! colspan=4 | Pages
|-
! Setup
| [[Arma 3: Dedicated Server]] || [[Arma 3: Dedicated Server (Chinese Simplified)]] || [[Arma 3: Dedicated Server (Chinese Traditional)]]
|-
! Files
| [[Arma 3: Server Config File]] || [[Arma 3: Basic Server Config File]] || [[Arma 3: Server Profile]]
|-
! Other
| [[Multiplayer Server Commands]] || [[Arma 3: Mission voting]] || [[Arma 3: Headless Client]]
|}


This article deals with the '''server.Arma3Profile'''.
This article deals with the '''server.Arma3Profile'''.

Revision as of 09:40, 2 June 2021

{Table/A3ServerSetup}

This article deals with the server.Arma3Profile.

Location

Windows

The default profile named after the system user can be found at: C:\Users\%UserName%\Documents\Arma 3

User created profiles with a different naming are found at: C:\Users\%UserName%\Documents\Arma 3 - Other Profiles

Profile name: You can define the profile to be loaded with the -name parameter.

Custom Location: You can specify the location by using the -profiles parameter.

Linux

The name depends upon the -name parameter when starting the Arma 3 server. Having started the server with "./server -name=server" (-profiles seems to be useless on Linux) you'll find it as a subfolder of your arma-server directory, for example "/usr/home/arma-server/server/server.armaprofile".

If you're not using the -name parameter, the default name "player" will be used and you'll find the Arma 3 profile in player/player.armaprofile.

Example Configuration File

With Arma 3 v1.58 the difficulty levels were transformed to true presets (Recruit, Regular, Veteran). Each preset has exactly defined value for each difficulty option. If any of the options doesn't match the preset, the preset is changed to Custom. The particular flags stored in profile are only for the Custom preset, since Recruit, Regular and Veteran are fixed ones and predefined in game's data in CfgDifficultyPresets config class.

Server Difficulty Example

class DifficultyPresets
{
	class CustomDifficulty
	{
		class Options
		{
			/* Simulation */

			reducedDamage = 0;		// Reduced damage

			/* Situational awareness */

			groupIndicators = 0;	// Group indicators (0 = never, 1 = limited distance, 2 = always)
			friendlyTags = 0;		// Friendly name tags (0 = never, 1 = limited distance, 2 = always)
			enemyTags = 0;			// Enemy name tags (0 = never, 1 = limited distance, 2 = always)
			detectedMines = 0;		// Detected mines (0 = never, 1 = limited distance, 2 = always)
			commands = 1;			// Commands (0 = never, 1 = fade out, 2 = always)
			waypoints = 1;			// Waypoints (0 = never, 1 = fade out, 2 = always)
			tacticalPing = 0;		// Tactical ping (0 = disable, 1 = enable)

			/* Personal awareness */

			weaponInfo = 2;			// Weapon info (0 = never, 1 = fade out, 2 = always)
			stanceIndicator = 2;	// Stance indicator (0 = never, 1 = fade out, 2 = always)
			staminaBar = 0;			// Stamina bar
			weaponCrosshair = 0;	// Weapon crosshair
			visionAid = 0;			// Vision aid

			/* View */

			thirdPersonView = 0;	// 3rd person view (0 = disabled, 1 = enabled, 2 = enabled for vehicles only (Since  Arma 3 v1.99))
			cameraShake = 1;		// Camera shake

			/* Multiplayer */

			scoreTable = 1;			// Score table
			deathMessages = 1;		// Killed by
			vonID = 1;				// VoN ID

			/* Misc */

			mapContent = 0;			// Extended map content
			autoReport = 0;			// (former autoSpot) Automatic reporting of spotted enemied by players only. This doesn't have any effect on AIs.
			multipleSaves = 0;		// Multiple saves
		};
		
		// aiLevelPreset defines AI skill level and is counted from 0 and can have following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom).
		// when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel.
		aiLevelPreset = 3;
	};

	class CustomAILevel
	{
		skillAI = 0.5;
		precisionAI = 0.5;
	};
};