captive: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=") |
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Line 19: | Line 19: | ||
|p1= object: [[Object]] - unit or vehicle | |p1= object: [[Object]] - unit or vehicle | ||
| [[Boolean]] - [[true]] if the unit is captive, [[false]] if not | |r1=[[Boolean]] - [[true]] if the unit is captive, [[false]] if not | ||
|x1= <code>[[if]] ([[captive]] _general) [[then]] { [[removeAllWeapons]] _general; };</code> | |x1= <code>[[if]] ([[captive]] _general) [[then]] { [[removeAllWeapons]] _general; };</code> |
Revision as of 20:36, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Object ManipulationSides
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object - unit or vehicle
- Return Value:
- Boolean - true if the unit is captive, false if not
Examples
- Example 1:
if (captive _general) then { removeAllWeapons _general; };
Additional Information
- See also:
- captiveNumsetCaptiveside
Notes
-
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