hasWeapon: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " " to " ")
m (Text replacement - " +<\/code>" to "</code>")
Line 33: Line 33:
<dd class="note">
<dd class="note">
This command doesn't work for Items in Arma 3, use this instead.
This command doesn't work for Items in Arma 3, use this instead.
<code>"[[Arma_3_CfgWeapons_Items#ItemGPS|ItemGPS]]" [[in]] ([[items]] [[player]] [[valuea_plus_valueb|+]] [[assignedItems]] [[player]])<br>'''OR'''<br>'[[Arma_3_CfgWeapons_Items#ItemGPS|ItemGPS]]' [[in]] ([[items]] [[player]] [[valuea_plus_valueb|+]] [[assignedItems]] [[player]]) </code>
<code>"[[Arma_3_CfgWeapons_Items#ItemGPS|ItemGPS]]" [[in]] ([[items]] [[player]] [[valuea_plus_valueb|+]] [[assignedItems]] [[player]])<br>'''OR'''<br>'[[Arma_3_CfgWeapons_Items#ItemGPS|ItemGPS]]' [[in]] ([[items]] [[player]] [[valuea_plus_valueb|+]] [[assignedItems]] [[player]])</code>
Returns [[true]] if unit has gps in inventory, assigned or not.
Returns [[true]] if unit has gps in inventory, assigned or not.



Revision as of 22:49, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
WeaponsUnit Inventory

Syntax

Syntax:
Syntax needed
Parameters:
unitName: Object
weaponName: String - the name of the weapon to check for.
Return Value:
Return value needed

Examples

Example 1:
if !(player hasWeapon "arifle_MX_ACO_pointer_F") then { player addWeapon "arifle_MX_ACO_pointer_F" };

Additional Information

See also:
weapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 11, 2014 - 10:49 (EST)
Benargee
This command doesn't work for Items in Arma 3, use this instead. "ItemGPS" in (items player + assignedItems player)
OR
'ItemGPS' in (items player + assignedItems player)
Returns true if unit has gps in inventory, assigned or not.