BIS fnc onPlayerConnected: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <!--- |exec= spawn --->" to "") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[[^ ]+\] (call|spawn) ('''|\[\[)BI(N|S)_fnc_[a-zA-Z0-9_]+('''|\]\]));? \| *p1 *=" to " |s1=$1 |p1=") |
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| Executes a function on server every time a player connects the mission. | | Executes a function on server every time a player connects the mission. | ||
| [code, params]] call [[BIS_fnc_onPlayerConnected]] | |s1=[code, params]] call [[BIS_fnc_onPlayerConnected]] | ||
|p1= code: [[Code]] or [[String]] - Function name or [[Code|code]] to be executed. Following parameters are passed to the function or code: | |p1= code: [[Code]] or [[String]] - Function name or [[Code|code]] to be executed. Following parameters are passed to the function or code: |
Revision as of 19:29, 12 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- MultiplayerEvent Handlers
Syntax
- Syntax:
- [code, params]] call BIS_fnc_onPlayerConnected
- Parameters:
- code: Code or String - Function name or code to be executed. Following parameters are passed to the function or code:
- 0: Player
- 1: Params
- params: Anything - Parameters passed to the code or function
- Return Value:
- Boolean
Examples
- Example 1:
[ { params ["_player", "_params"]; hint name _player; hint _params; }, "Parameter" ] call BIS_fnc_onPlayerConnected;
Additional Information
Notes
-
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