BIS fnc wpAngle: Difference between revisions
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| [[:Category:Function Group: Waypoints|Waypoint functions]]}} | | [[:Category:Function Group: Waypoints|Waypoint functions]]}} | ||
[[Category:Take_On_Helicopters:_Functions|wpAngle]] | [[Category:Take_On_Helicopters:_Functions|wpAngle]] | ||
[[Category:Function Group: Waypoints|wpAngle]] | [[Category:Function Group: Waypoints|wpAngle]] |
Revision as of 09:17, 11 June 2021
Description
- Description:
- Description needed
- Execution:
- spawn
- Groups:
- Waypoints
Syntax
- Syntax:
- Syntax needed
- Parameters:
- circleLimit: Number - what time in seconds must be spent withing limit (default: 0)
- circleBorder: Number - precision tolerance (smaller number means more precision) (default: 0.75)
- circleDir: Number or Array - limit - direction or vector towards target (default: view of 2nd crew member - left (-90) or right (90))
- customCond: Code - additional condition required for waypoint completion. Passed arguments are [_veh,_target]. (default: {true})
- hint: String - formatted hint. %1 is value showing how precise current vector is (in percents), %2 is precent symbol "%1" (default: "%1%2")
- Return Value:
- Nothing
Examples
- Example 1:
[ player, position dude, 250, 60 1, 45 {alive dude}, "Spotted: %1%2" ] spawn BIS_fnc_wpAngle;
Additional Information
- See also:
- See also needed
Notes
-
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