Event Scripts: Difference between revisions
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''' | '''Event scripts''' are [[Script (Handle)|scripts]] which are fired by the game engine upon specific events. These scripts can be written in [[SQS syntax]] or [[SQF syntax]] ([[Armed Assault]] only, recommended). | ||
The file extensions of the script depend on the used syntax. If you are using [[SQS syntax]], the file extension is '''.sqs''', else '''.sqf'''. | |||
; init | |||
: Launched when mission is started (before briefing screen). | |||
; initIntro (since version 1.50) | |||
: Launched when intro is started . | |||
; exit (since version 1.50) | |||
: Launched when mission is finished (before debriefing screen). | |||
: | |||
: One [[argument]] of type [[Number]] is passed to the script: The number of game end. | |||
; onFlare (since version 1.45) | |||
: Launched when illuminating shell is lit. | |||
: | |||
: An array is passed to the script: [[r, g, b], gunner] | |||
:: r, g, b: [[Number]] - the light color | |||
:: gunner: [[Object]] - the unit who fired the flare shell | |||
; onPlayerKilled | |||
: Launched when the player is killed. | |||
: | |||
: This script replaces the default death sequence. Make sure you place the command [[enableEndDialog]] somewhere in your script, as this will then cause the dialog that allows you to load, retry, or quit to appear. | |||
[[Category: Scripting_Topics ]] | [[Category: Scripting_Topics ]] |
Revision as of 03:03, 22 December 2006
Event scripts are scripts which are fired by the game engine upon specific events. These scripts can be written in SQS syntax or SQF syntax (Armed Assault only, recommended).
The file extensions of the script depend on the used syntax. If you are using SQS syntax, the file extension is .sqs, else .sqf.
- init
- Launched when mission is started (before briefing screen).
- initIntro (since version 1.50)
- Launched when intro is started .
- exit (since version 1.50)
- Launched when mission is finished (before debriefing screen).
- One argument of type Number is passed to the script: The number of game end.
- onFlare (since version 1.45)
- Launched when illuminating shell is lit.
- An array is passed to the script: [[r, g, b], gunner]
- onPlayerKilled
- Launched when the player is killed.
- This script replaces the default death sequence. Make sure you place the command enableEndDialog somewhere in your script, as this will then cause the dialog that allows you to load, retry, or quit to appear.