BIS fnc scriptedMove: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[[^ ]+\] (call|spawn) ('''|\[\[)BI(N|S)_fnc_[a-zA-Z0-9_]+('''|\]\]));? \| *p1 *=" to " |s1=$1 |p1=") |
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| Force a unit to turn towards and walk to | | Force a unit to turn towards and walk to | ||
| [unit, waypoints'', code, walkAnim, animLength''] call [[BIS_fnc_scriptedMove]] | |s1=[unit, waypoints'', code, walkAnim, animLength''] call [[BIS_fnc_scriptedMove]] | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] |
Revision as of 19:31, 12 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [unit, waypoints, code, walkAnim, animLength] call BIS_fnc_scriptedMove
- Parameters:
- unit: Object
- waypoints: Array of Positions
- code: Code - (Optional, default
{}
) code to run after waypoint completion - walkAnim: String - (Optional, default "AmovPercMwlkSnonWnonDf")
- animLength: Number - (not optional if walkAnim is defined)
- Return Value:
- Return value needed
Examples
- Example 1:
[myUnit, [getMarkerPos "wp1", getMarkerPos "wp2", getMarkerPos "wp3"]] call BIS_fnc_scriptedMove;
Additional Information
- See also:
- movesetDriveOnPath
Notes
-
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